Language: Default Curling 2.0
Description On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves. Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again. Fig. 1: Example of board (S: start, G: goal)The movement of the stone obeys the following rules:
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required. With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b). Fig. 3: The solution for Fig. D-1 and the final board configurationInput The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100. Each dataset is formatted as follows.
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20. Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
The dataset for Fig. D-1 is as follows:
Output For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number. Sample Input 2 13 26 61 0 0 2 1 01 1 0 0 0 00 0 0 0 0 30 0 0 0 0 01 0 0 0 0 10 1 1 1 1 16 11 1 2 1 1 36 11 0 2 1 1 312 12 0 1 1 1 1 1 1 1 1 1 313 12 0 1 1 1 1 1 1 1 1 1 1 30 0 Sample Output 14-1410-1 Source |
题意:给定一个w*h的地图,0代表空地,1代表障碍,2代表起点,3代表终点,问从起点最少要扔几次才能使冰壶到达终点;冰壶扔出去之后只能沿着一个方向前进,若滑出边界则fail,若撞到障碍则冰壶在与障碍相邻的位置停下且障碍消失,冰壶在一点向某一个方向扔出去的时候,该方向上紧邻的一格不能是障碍。若最小总次数不超过10则输出,否则输出-1.
代码:
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